Furrums
For-Life tags!
by Damadar on Feb.10, 2008, under Digos, Dragons Eye Productions, Furrums
Emerald Flame announced on the Furrums earlier today that the restart this morning, (between 1 and 4 am.) was to activate a little programming that some of you have been waiting for.
The for-life desctags for individual wing types have now been activated. Likewise, the for-life tags involved with Kiwis, Penguins, and other seasonal avatars seem to have been activated as well.
Furcadia’s Sweetheart Ball
by Damadar on Feb.09, 2008, under Digos, Dragons Eye Productions, Festival Dream, Furrums, Location, News
Seems a little delayed as of this posting, but the Sweetheart Ball might just be one of the most fun things to do this month on Furcadia.
Last year there was a dance floor that let you waltz around with another player; a swan ride through the ‘tunnel of love’, a balloon vendor, (for those that love balloons!) and parties across Furcadia. If you want to get in on the festivities, (and free guild advertising!) the time to strike is now.
There are many ways you can get people attracted to your dream; one of these includes door prizes. There’s plenty of door prize digos that you can give out to people who show up at your party and stay for the entire event, thereby making them want to come back in the future. (as opposed to prizes given out at the start, in which people show up, grab, and dash.)
You can also take this opportunity to start a new storyline in your continuity, introduce players to new ideas, or expand your world. If you’re a guild owner, this could be as important to you as Groups and Guilds day.
Dogproxy
by Damadar on Feb.08, 2008, under Dragons Eye Productions, Entwined Studios, Furrums, News, Proxies, sanctimonious, Third Party Software
DP updated today to help people out with the FOX update.
Here’s what has changed.
Support for Furcadia FOX Update and the new servers Auto-reply feature
Human avatars
by Damadar on Feb.05, 2008, under Digos, Dragons Eye Productions, Furrums, News, Rants, Roleplay
Original posting can be found in this thread.
First, adding ‘humans’ would not make Furcadia a clone of WoW any more than it would make it a clone of Deal or No Deal. They’re not the same thing, they’re barely in the same Genre.
Furcadia, as Felorin has said numerous times here on the forums, is not about furry. It’s about user created content.
Anthropomorphism is all about being /like/ a human. By the way, Humans are animals too, in case you all weren’t aware, so saying, ‘it’s all about animals’ is kinda silly.
The thing a lot of people overlook insofar as Furcadia is concerned is that The game is pretty much unique insofar as other games go. I don’t, for example, get the same feel from a game like Second Life or World of Warcraft that I do from Furcadia.
People aren’t claiming that this 1 avatar will make-or-break their Furcadia experience, so please stop telling them to GTFO for wanting to play a human, and stop trying to act like it would flat out destroy the game entirely; it would do neither, just like every update hasn’t done so.
Anybody remember how many people were complaining and moaning about how much Gendered avatars were going to ruin Furcadia? Or how about Feral avatars ruining Furcadia?
Seems Furcadia’s still standing to me, and both of those were huge milestones that Furcadia overcame that a lot of players wanted, and a lot of players didn’t. A lot of both sides are still around.
The avatars aren’t Furcadia’s biggest draw to keep players around anyway. It’s the community and dreams that do it. The addition of a human avatar wouldn’t change either of those dynamically.
If DEP does offer one, (which I’m sure they will in the future; I’d almost bank on it,) it will 98.8% likely be a pay-for ‘seasonal’ avatar. Why? Because they aren’t in-cannon. For private dreams, you can turn those off, so it won’t mess up continuity. It’ll make Furcadia a lot of money; that’ll allow’em to add in more features.
Oh, yeah, Furcadia.
by Damadar on Jan.31, 2008, under Artists, Dragons Eye Productions, Entwined Studios, Furrums, News, Proxies, Rants, Roleplay, Third Party Software
I know I’ve been writing a -lot- about what all I’ve been doin’ for the site here and haven’t really written much about what’s going on with Furcadia.
Well, suffice it to say there are two stories brewin’ on the horizon about Furcadia.
I’m also going to start ‘ranting’ about some of the stuff I dislike on Furcadia. Not really about the company, (Don’t want to bite the hand that feeds necessarily,) but there might be some things that creep in from time to time.
As for Furcadia itself, the update didn’t happen yesterday, as I’m sure you noticed. Why?
The new client has a lot of bugs left. For those of you keeping count, the number of days left until the server -has- to move is 3. Feb 2nd is the day it has to be done by.
That said, they’ve been adding things to the client still. This latest RC has remapping Digo Buttons, so they appear dressed in your colours. I thought that was pretty cool. The phoenix glamour looks kinda neat, but it’ll wear down after time, I’m sure.
I got to test out the Live Dream Editing, and while still buggy, it’s a lot of fun to play with, just like client-side animations.
The butler is now a button, too, so it’ll be easier to modify skins using him. Your skins might (will) break with this addition, so be prepared to fix it.
There’s a test mode coming out. 15 minutes to muck around inside a dream that goes beyond your normal limits. Then you get kicked out. Should be enough time to fix some of the more pesky issues and let you see how a bigger map and such works.
All in all, it’s shaping up to be pretty nice if they can get the kinks out in the next few days. The kinks seem to mostly do with the way the client is rendering things, though, so it shouldn’t be too hard to fix.
By the way, there are some slight issues with Furnarchy in the update; I’ve given it a test and passed along the information to the programmer. Hopefully a fix will come out shortly after the update. As it is, the proxy is more than usable without any tricks or spoofs, so everything should be fine. The issues revolve mostly around memlocs.